![]() ![]() ![]() Specialty moves are a big part of the experience. (As it should be, game developers!) Though it's unfortunate that all Miis play as "All-Around" characters, while regular players run the gamut from "Powerful" to more elegant types like "Speedy" and "Technical," it still adds a nice level personalization to the title. Yes, Miis are available straight out of the gate. Still, it's hard to get too down on the game for this as A) there's enough madcap variety in the core arena concepts to keep players from feeling as though they're just trying to achieve unlockables BINGO and B) you'll likely use your own Mii avatar almost exclusively. Fields of play and additional characters are unlocked by similar benchmarks in each individual sport, so there is an unfortunate feel of repetition. The only downside is that unlocked content doesn't transfer between sport types. The unlockables are plentiful, from Final Fantasy mainstays like playable Moogles and Black Mages to traditionally styled Nintendo-themed courts, and a steady trickle of new content keeps the gamer coming back. And yet even at its worst Mario Sports Mix is a charming arcade-style affair – think NBA Jam with a Nintendo/Square Enix license. You can fake your way through neophyte multiplayer and most levels of tournament play by simple button-mashing, but the competition occasionally gets interesting enough in the more prestigious cup battles to warrant a little strategy. Mario Sports Mix is at its best a marriage of the addictive competition of Mario Kart and the (mostly) effortless gameplay of the recently re-imagined Wii Party. ![]()
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